Game models and animations
Player model
When designing the player model, we took inspiration from depictions of ancient Greek characters, with a white toga, a beard and a crown of gold leaves. The character model is low poly, to fit with the rest of the game. In the vein of earlier 3D games, it has separate limbs and appendages that can move independently of the body, rather than being one whole mesh. This makes animation easier and keeps the poly count down.
The colours on the model use a cel shading effect to (also) match with the rest of the assets. This is achieved by separately calculating the three individual tones of light/dark, occluding other external and environmental lighting, and adding everything together into one shader that can be applied tovarious models in the game.
Shadergraph for the game's cel shading effect
Boulder model
The model is simply a sphere that has a pattern inspired by the decorative linings on greek tapestry and vases. An alternate version of the model also has spikes for when the player obtains that upgrade in-game.
Boulder model (without spikes)
Boulder model in the Unity game engine (accompanied by the player model)
Island models
The island models will be fairly simple low poly shapes, designed as a big canvas to build the rest of the island onto. There is one more circular main island, and a few options to randomly spawn around the outside of the map. Each puzzle island will be saved as a prefab with its own custom game objects and scripts, as well as decorations and plants, once the pieces are all together in unity.
Islands will be connected using a floating rock platform (not to scale)
Animations
When animating the player, we rigged the model with inverse kinematics for the legs, allowing for much smoother and more realistic movement when moving the joints. The player will have many custom made animations for different movements, including:
Walking
Running
Punching
Pushing
Jumping/falling/landing
Crouching
Crouch walking
And carrying/throwing the boulder (w.i.p still).
Doomed to Flail
Will you escape this purgatory, or will you be doomed to flail?
Status | In development |
Authors | Raizenz, eve, perfectcatto |
Genre | Adventure |
Tags | greek, Singleplayer, Third Person |
More posts
- Bug fixing + QoL changesOct 14, 2022
- Tutorial levelOct 13, 2022
- Building for WebGLOct 11, 2022
- Testing and FeedbackOct 06, 2022
- Testing Feedback (Form Link)Oct 04, 2022
- Player Upgrades and Puzzle IslandsSep 29, 2022
- Setting up Gameloop and Advanced MechanicsSep 21, 2022
- Player controls, movement and interactionsSep 15, 2022
- Game Concepts and DesignSep 12, 2022
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