Game models and animations


Player model

When designing the player model, we took inspiration from depictions of ancient Greek characters, with a white toga, a beard and a crown of gold leaves.  The character model is low poly, to fit with the rest of the game. In the vein of earlier 3D games, it has separate limbs and appendages that can move independently of the body, rather than being one whole mesh. This makes animation easier and keeps the poly count down.

Progress shot of the character bust

Idle animation for the character

The colours on the model use a cel shading effect to (also) match with the rest of the assets. This is achieved by separately calculating the three individual tones of light/dark, occluding other external and environmental lighting, and adding everything together into one shader that can be applied tovarious models in the game.

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Shadergraph for the game's cel shading effect


Boulder model

The model is simply a sphere that has a pattern inspired by the decorative linings on greek tapestry and vases. An alternate version of the model also has spikes for when the player obtains that upgrade in-game.

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Boulder model (without spikes)

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Boulder model in the Unity game engine (accompanied by the player model)

Island models

The island models will be fairly simple low poly shapes, designed as a big canvas to build the rest of the island onto. There is one more circular main island, and a few options to randomly spawn around the outside of the map. Each puzzle island will be saved as a prefab with its own custom game objects and scripts, as well as decorations and plants, once the pieces are all together in unity.

Bare island models in blender

Islands will be connected using a floating rock platform (not to scale)


Animations

When animating the player, we rigged the model with inverse kinematics for the legs, allowing for much smoother and more realistic movement when moving the joints. The player will have many custom made animations for different movements, including:

Walking


Running


Punching


Pushing

Jumping/falling/landing


Crouching


Crouch walking


And carrying/throwing the boulder (w.i.p still).

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