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Devlog
Doomed to Flail
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Devlog
Bug fixing + QoL changes
October 14, 2022
by
perfectcatto
Bug Fixing After the testing session, there were many bugs we needed to fix. One of the issues in the previous devlogs was the camera controls not working. Our initial fix for this was to roll back to...
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Tutorial level
October 13, 2022
by
perfectcatto
The main issue with the game (as of week 12/the 4th of October) was that there was no real "tutorial" or guide for the game. The player spawned in and immediately they are greeted with the first puzzl...
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Building for WebGL
October 11, 2022
by
perfectcatto
This is a bit of a shorter devlog aimed at recounting our experience with building the game for WebGL. Firstly, we should have been building and running the game much earlier than we did. The first bu...
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Testing and Feedback
October 06, 2022
by
perfectcatto
Testing for the game was a success. It was extremely helpful watching fresh players figure out the controls and physics system of the game, and showed us all the important parts that need to be worked...
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Testing Feedback (Form Link)
October 04, 2022
by
perfectcatto
Form link: https://forms.gle/1GkikVXdteKvHSJGA...
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Player Upgrades and Puzzle Islands
September 29, 2022
by
Raizenz
Gameplay Loop This week we start finally putting all the disparate systems and mechanics together. We had the main controls, spawn points, and various elements to be used for gameplay all together, in...
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Setting up Gameloop and Advanced Mechanics
September 21, 2022
by
Raizenz
Player Controls Additions Adding to the arsenal of player controls this week is that of the boulder toss. No, not that one, ignore the the space launch, it will not be in the game. That's better. As y...
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Player controls, movement and interactions
September 15, 2022
by
perfectcatto
Player controls We set up player movement with the unity input manager as a base, this can allow us to easily implement controls that are usable across different control schemes, such as keyboard and...
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Game models and animations
September 14, 2022
by
perfectcatto
Player model When designing the player model, we took inspiration from depictions of ancient Greek characters, with a white toga, a beard and a crown of gold leaves. The character model is low poly, t...
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Game Concepts and Design
September 12, 2022
by
perfectcatto
Concept statement In this action/puzzle game you are chained to a boulder. Navigate challenges during the day so that you may gain new powers to survive the monster-ridden night! Outline Boulder Game...
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